Media & Entertainment

Sony talks PlayStation data ‘Matrix’ at SXSW Interactive

08th Mar `14, 04:49 AM in Media & Entertainment

Remember the scene from The Matrix where Cypher tells Neo he doesn’t even see the code anymore? He…

BDMS
Guest Contributor
 

Remember the scene from The Matrix where Cypher tells Neo he doesn’t even see the code anymore? He just sees blonde, brunette or redhead.

At SXSW Interactive, Sony Senior Manager of Global Technology Services Zane Mumford and Hosting Experience Manager Tyler Gaede explained how Sony is getting better at deciphering its own Matrix.

This peek behind the big data curtain of the PlayStation 3 and PlayStation 4 revealed how developers working for the gaming giant are learning to spot everything from cheaters to game balance issues to what makes a great map a great map.

Sifting through terabytes of player data is no easy task. Sony has licensed analytics software from Tableau for its developers, which lets them easily generate digestible charts.

On Tableau, cheaters pop out like a sore thumb. Gaede’s example was a week when the highest ranking player on the PS3′s Starhawk had played a thousand games a week cutting down the same player. Needless to say, he was dishonorably discharged from the leader boards for exploiting.

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